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PMX Tutorial: Fixing Normals 2

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Description

Note:

If you are working with a very small model, like so small that other normals around the ones you've selected are also being "moved", change the number so it's a lot smaller (0.000000000001 or something). That should help!

A longer way that won't ruin your UV mapping.
I needed this for a model I've made, so I looked for it.

In PDF format because it was faster to write this up in Word.
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Hopeful-Bagel's avatar
This legit saved my life, thank you!